samedi 3 décembre 2016

XCOM 2 enfin jouable sur PS4 et XboxOne



Plus d'un mois après sa sortie sur consoles voici donc une mise à jour 1.02 qui arrive et nous corrige les plus gros bugs du jeu, se permettant au passage de livrer en plus quelques nouvelles fonctionnalités, c'est Noël avant l'heure pour ceux qui avaient abandonné ce petit bijoux pour cause de frustrations répétées.

A noter que j'ai du rebooter ma ps4 car après quelques parties patchées, j'ai fait face à des corruptions et erreur à l'écran titre, heureusement tout s'est arrangé sans que je ne perde mes personnages ou sauvegardes, juste les options remise à défaut...

la liste complète des fix et ajouts ci-dessous, traduite partiellement par mes soins :)

GAMEPLAY

  • Ajout des points de cheminement (rester appuyé sur X)
  • Ajout des stats mondiales en fin de partie (pour moi ça marche pas...)
  • Correction des Temps de charment qui se rallongent en avançant dans la partie (surtout en retour de mission vers la base, on passe de 10-15mn à en dessous de 2mn!!!)
  • Reduced hitches when saving during tactical missions.
  • Rendering optimizations for retaliation missions, night missions, and aiming view in all missions.
  • Improved Fog of War and Screen Space Ambient Occlusion.
  • The flashing health bar from the Fire Weapon action no longer persists after being targeted with other abilities on the Shot HUD in mission.
  • Fixed an issue where a building's walls will fail to cut away when attempting to throw a grenade near or into a building through a window or door within a mission.
  • Unit status flyover icons will no longer remain on screen during the enemy action cam animation after revealing the squad during any tactical mission globally.
  • Soldier and Staff portraits no longer appear with corrupt textures when viewed in the Avenger.
  • The Shot HUD / Action Menu no longer loses functionality when making a one action move during another soldier's pathing animation in game.
  • Long soldier names in tactical are now correctly sized and do not scroll
  • The Commander is no longer invisible when picked up by Central in the tutorial of a new game.
  • Unconscious VIP's no longer appear standing up and conscious when viewing them the turn after using the "Carry Unit" ability in a "Neutralize VIP" mission.
  • Unconscious soldiers no longer t pose when entering the final room during the Alien Fortress mission.
  • Fixed In-game lighting appearing corrupt when entering a mission on a City Center map after starting a new game from the Main Menu
  • Fixed an issue where the Weapon Color would incorrectly display when the User changed the color, exited the character editor, then re-entered the character in the Character Pool.
  • Ajout de la possibilité de régler la caméra et l'élévation lors de l'utilisation d'armes à effet de zone (grenades...) - il suffit désormais d'appuyer sur X pour rentrer dans le mode positionnement de la zone d'attaque.
  • Fixed an issue where the Loot Recovery is prompted twice when a Psi Op soldier picks up loot from a Viper during gameplay.
  • Enemy units within line of sight are now no longer invisible when aiming at them throughout the title.
  • Fixed an issue where line of sight on targets will be lost after creating a map asset explosion in tactical gameplay.

MULTIPLAYER

  • The Shieldbearer's Energy Shield will now apply to other Squad units when activating the ability in Multiplayer gameplay.

ANARCHY'S CHILDREN

  • The user is now able to edit characters that have been created with Anarchy's Children DLC within the Character Pool.

RESISTANCE WARRIOR PACK

  • The user is now able to edit characters that have been created with a Resistance Warrior DLC helmet/hat within the Character Pool.

MY2K

  • Implementation of full My2K service.

Aucun commentaire: